Source
CINTI
DATE OF PUBLICATION
01/12/2022
Authors
Ilya Makarov
Anton Zakharenkov
Share
Deep Reinforcement Learning with DQN vs. PPO in VizDoom
Training,
Deep learning,
Visualization,
Three-dimensional displays,
Q-learning,
Navigation,
Distance learning
Abstract
VizDoom is a flexible and easy-to-use 3D reinforcement learning research platform based on the well-known Doom first-person shooter. The challenge is to create bots that compete in the DeathMatch track, making decisions based solely on visual in-formation from the screen. The paper offers a com-parison of different approaches with reinforcement learning: Q-learning and policy-gradient algorithms. We explore the distributed learning paradigm in re-inforcement learning, and also discuss the differences in speed and quality of convergence when adding an object detection module.
Similar publications
You can ask us a question or suggest a joint project in the field of AI
partner@airi.net
For scientific cooperation and
partnership
partnership
pr@airi.net
For journalists and media